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Designing Interfaces: Patterns for Effective Interaction Design [ILLUSTRATED] (Paperback) (Paperback)
by Jenifer Tidwell
Category:
Internet, Designing, Interface, Interaction |
Market price: ¥ 468.00
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¥ 448.00
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MSL Pointer Review:
Do you want to design attractive, easy-to-use interfaces but aren't sure how? This book will help you. |
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Author: Jenifer Tidwell
Publisher: O'Reilly Media, Inc.
Pub. in: November, 2005
ISBN: 0596008031
Pages: 352
Measurements: 9.7 x 7.9 x 0.8 inches
Origin of product: USA
Order code: BA01012
Other information: ISBN-13: 978-0596008031
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- MSL Picks -
Designing Interfaces: Patterns for Effective Interaction Design is an intermediate-level book about interface and interaction design, structured as a pattern language. It features real-live examples from desktop applications, web sites, web applications, mobile devices, and everything in between. This site contains excerpts from some of the book's patterns. The book has more, of course - more introductory material, more patterns, and more examples. In addition, each chapter explains key concepts in interaction design and visual design. Topics include:
Information architecture for applications Navigation Page layout Maps, graphs, and tables Forms Graphic editors Color, typography, and look-and-feel
Designing Interfaces will be a valuable resources for software developers, interaction designers, graphic designers, and everyone who creates user-facing software. Use it when you're looking for solutions, to learn a specific technique, or when you just need a little creative help.
Target readers:
Software developers, interaction designers, graphic designers, and everyone who creates user-facing software.
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Jenifer Tidwell is an interaction designer and software developer, most recently for The MathWorks. She has been researching user interface patterns since 1997, and designing and building complex applications and web interfaces since 1991.
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Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology - web applications, desktop software, even mobile devices - may give you the tools you need, but little guidance on how to use them well.
UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence.
Designing Interfaces captures those best practices as design patterns - solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them.
Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight.
A book can't design an interface for you - no foolproof design process is given here - but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
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View all 8 comments |
A reader (MSL quote), USA
<2007-06-29 00:00>
I arrived at "Designing Interfaces" with a hunger for detail and references as we head deep into revising the interface of a whole section of a web site I am in charge of. And the timing couldn't have been better. Jenifer (with one "n") Tidwell is right on the money when it comes to offering a broad range of options to address just about any interface design need you may run into. Her experience working with Matlab's Mathworks didn't limit her to offering advice for client software interface design.
Tidwell goes well beyond it, delving into web design and mobile interface waters, which she swims with equal comfort and efficiency. As a matter of fact, at times the presentation of samples from alternate media/platforms (client software or mobile) pulls those of us who are more comfortable within web application development out of our comfort zone, presenting us with innovative ways to solve old problems.
All in all, this becomes a must reference for anyone needing to learn or polish skills in software interface design for any medium. And this is not limited to designers: I am an Application Development Manager and I learned a lot from "Designing Interfaces" too.
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A reader (MSL quote), USA
<2007-06-29 00:00>
I enjoyed this book for two reasons: 1. It is nicely structured - whether you read it from beginning to end, or dip into it, it is understandable even if you're not a trained designer (I'm not) 2. It is not tied to a particular technology or interface - Tidewell (rightly) concentrates on desigining for human behaviour rather than for specific devices. So it should (mostly) remain relevant to designers for several years.
Previous reviewers have commented that the design of the book itself left a lot to be desired. However, with one exception (see below) I did not notice anything about the book's design that interfered with my reading experience.
One small quibble. The references are presented in a very inefficient way. The citations in the text are not comprehensive enough for the reader to remember whether or not they have looked at the reference before, and the list of references at the end of the book is highly repetitive: references are listed under chapter headings, so if a reference is cited in three chapters, it is listed three times. This makes me cynically wonder whether the publishers wanted to give the impression of a much longer reference list than was actually cited. I would have much prefered a more scientific approach: cite the reference in the text not only with the title but with the author(s) and year, and list the references at the end in alphabetical order of first author's surname (optionally, each reference could be followed by a list of chapters). As it is, it's difficult to remember if a reference has already been cited, and to look a reference up. A minor detraction in credibility from what is otherwise an authoritative and clear book.
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Harold McFarland (MSL quote), USA
<2007-06-29 00:00>
It is hard to write a review on a book that has a title that explains the subject well and the book does an excellent job with the subject without straying off course. That is the problem with this one. The book is entirely on the subject of software interfaces for the user. As such it addresses some of the most frustrating problems a user faces - poor design, unclear layout, lack of intuitiveness, and sometimes just a bother to use. The author examines various interfaces and by clearly examining the purpose of the software shows when and how to display information in an understandable and user-friendly format. Areas discussed include when to use lists, tables, graphs, drilldowns, alternative views, using wizards, entry points, navigation models, sequences, breadcrumbs, page layout, using panels, undo, informational graphics, user forms and controls, and aesthetics. As a user frustrated with many software packages and poorly designed interfaces, Designing Interfaces should be read by everyone working with trying to create a user-friendly product.
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Jim Anderton (MSL quote), USA
<2007-06-29 00:00>
We all know the difference between an application user interface that meets the requirements and a UI that actually feels good to use. I think all of us who design applications aspire to design great user interfaces but often, for various reasons, end up focusing on the hard requirements and cut short the time we spend on really optimizing our UIs. Just like the classic Design Patterns changed the fundamental way software developers talk about code, Designing Interfaces : Patterns for Effective Interaction Design can change the way we talk about the UIs we design. This book categorizes commonly seen UI concepts as a set of patterns. Each pattern is given a name and explored in detail. The book is broken up into nine chapters covering more than 80 different patterns.
Table of Contents: 1 - What Users Do 2 - Organizing the Content: Information Architecture and Application Structure 3 - Getting Around: Navigation, Signposts, and Wayfinding 4 - Organizing the Page: Layout of Page Elements 5 - Doing Thing: Actions and Commands 6 - Showing Complex Data: Trees, Tables, and Other Information Graphics 7 - Getting Input from Users: Forms and Controls 8 - Builders and Editors 9 - Making it Look Good: Visual Style and Aesthetics
The book is well organized. It's a good read front to back but it's also easy to find a particular topic if you need some help as you're working on a UI. Each pattern in the book is presented with a description and a discussion of when, how, and why you might want to use it. The book is beautifully printed in full color and includes tons of screenshot examples of each pattern. If you're interested in improving the user interfaces in the applications you design, take a look at this book. Head over to oreilly.com and check out the sample chapter. Highly Recommended!
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View all 8 comments |
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